AI Insights · Timothy · January 2022
Top 5 Cat Games on iOS in the UK Q4 2021
Explore the performance trends of the top 5 cat games on iOS in the UK during Q4 2021, with insights on downloads, revenue, and active users.
In Q4 2021, the top 5 cat games on iOS in the United Kingdom exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at each app's performance, based on data from Sensor Tower.
The Battle Cats from ponos corporation showed a fluctuating revenue trend, peaking at approximately $23K in the last week of September before dropping to around $4.6K by mid-November. Revenue rebounded to about $16.6K in the final week of December. Weekly downloads saw a significant dip from around 6.9K at the start of the quarter to roughly 2.1K in mid-December, before climbing back to about 4.1K by the end of the year. Active users maintained a relatively stable range, starting at around 29.9K and ending the quarter at approximately 26K.
Kitten Match by Special Gamez Technology Co., Ltd. experienced a steady weekly revenue, starting at around $3.4K and seeing a slight dip to approximately $1.7K in early December, before ending the quarter at about $2.4K. Weekly downloads showed a declining trend, starting at around 863 and falling to 116 by the end of December. Active users also saw a gradual decline, from around 12.6K at the start of the quarter to roughly 11.7K by the end.
Cat Game - The Cats Collector! by MinoMonsters, Inc. had a relatively consistent revenue, peaking at $2K in late October and maintaining around $1.4K to $2K for the rest of the quarter. Downloads spiked to 3.7K in late October from a low of 276 in early October, before stabilizing around 1.2K to 1.6K in December. Active users followed a similar pattern, with significant growth from 784 at the start of the quarter to 3.2K by late October, ending at around 2.3K.
Simon's Cat - Crunch Time from Tactile Games Limited maintained a relatively stable weekly revenue, ranging from $1.1K to $2.1K throughout the quarter. Weekly downloads remained low, fluctuating between 16 to 54. Active users also remained steady, averaging around 206 throughout Q4.
My Cat – Virtual Pet Games by Akita Limited Liability Company showed consistent revenue around $1.4K to $1.5K for most of the quarter. Downloads saw a gradual increase, starting at 329 and ending at 614 by the end of December. Active users also showed a slight upward trend, starting at 856 and ending at 919.
For more detailed insights and data, visit Sensor Tower.